I’ve been lost in the Scottish Highlands, on and off, for a few months. Thanks be to “Hogwarts Legacy.”
I loved the books. Considering my concept for how to critically treat books and movies set within the same canon, I thought the movies were very well done, apart from their lack of strict adherence to many themes and archetypes from the books and the dropping of certain key plots and plot points. This game is a Wizarding World simulator, class 0.7. The critical issues that make it short of class 1.0 include 1. the scope of available spells, potions, herbs, monsters, and beasts, 2. a lack of some version of Quidditch, 3. a lack of consequences considering some events and actions, and 4. the shallowness of character awareness, and this last one is primarily limited by the depth of the character code.
I believe achieving those four points would make the code, the asset tables, and the development calendar much harder to achieve. So I accept the game as it is.
And I love this game.
The broom flight, the music, the environment, and even hanging out in the vivarium. I like the game’s experience. I would never be among the first to complete the main quest line when I was enraptured for two hours flying my broom over, around, and through the castle and lake on the last prerelease day.
As I replayed the game several times, and with several characters, I made checklists and maps. I am still working on them. They need a lot of work!
A semi-temporal list of the quests in one possible sequence. All quests have placeholders; some have content
Highlands, Hogwarts, Hogsmeade, all the Dungeons, and a few other locations outside the first two unmapped trials. All significant items are marked; many of the thousands of hostile NPCs, resources, and miscellaneous bags and chests throughout the highlands are not.
A local storage, multisession, steady-state tracker for all the tracked and untracked Challenge- and Collection-related checklist items in the game.
Checklist reference for all Revelio, Lumos, Levioso, Accio, and Inflammare pages tracked in the castle and its included grounds.
Checklist reference for all Revelio, Lumos, and Accio pages within the bounds of the most significant town.
Checklist reference for the Revelio pages scattered about the hills, valleys, and minor towns.
Once Sebastian teaches you one way to be inconspicuous, you might alleviate your initial lack of funds with 500 coins each from these animated lock boxes; there are a few chests left to store
Considering the complex mechanism involved in unlocking these, let’s collect them to get them out of the way; each relates to one keepsake box collection chest and one average chest.
Nellie Oggspire inures you to her latest adventure when the Daedalian Keys of former Headmistress Eupraxia Mole appear at the school. The quest can be entered very early. However, to complete them, as this checklist illustrates, the last three require entry into the Faculty Tower, Hospital Wing, and the Clock Mechanical walkways after starting Gladwin Moon’s “The Caretaker’s Lunar Lament” quest.
Once Gladwin Moon implores your aid with his phobia concerning these little figurines, it may help to knock them off all at once, in one night, if you’re quick.
This set of references shows complete sets of collection icons as seen in your field guide. A help dialog link focuses on the item in the interactive map or with a detailed article.
After “The Hall of Herodiana,” two collection chests must be obtained by running advanced versions of Herodiana’s training room. Here are two possible solutions.
The “Finishing Touches” Steam Achievement can be hard to complete unless you tick off each one deliberately. Here’s my checklist. (One of my oldest checklist documents)
Here’s my article referencing this collection, which also provides my short review of the game.
A set of experience point tables for the game.
A document of the list that I used to make the first tracker. It is now slightly more formatted.
Based on an old Google Maps conversion of another game map I had made, there will be no more development here.