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Enemies Complete Collection Images ♦ Hogwarts Legacy

When completed, the Enemies Collections from the field guide appear as shown in the following images. You can use this to confirm them manually. Playtests have produced at least two orders varying the enemies from Minding your Own Business. Order 1 sorts the Mannequin and Fastidio's Monster to the end while Order 2 Mannequin preceeds the Foes and the monster is placed amongst the trolls.

UNDER CONSTRUCTION - Note that the collection pages beyond Revelio need content and links completed.

Order
Ailsa Travers

Ailsa Travers

"Considered to be particularly close friends with Victor Rookwood, Ailsa Travers is all too good at her job as an Ashwinder. Travers has been one of Rookwood's most devoted followers from the beginning and helped Rookwood gain critical footing within Hogsmeade."

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Ailsa Travers
Death's Shadow

Death's Shadow

"These agents of Death attack mercilessly but will fall quickly to the power of a particular wand."

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Death's Shadow
Stoneback Dugbog

Stoneback Dugbog

"These camouflaged beasts will often blend in with the environment to avoid detection until their prey is close enough to attack. Revelio can help you find them when exploring their habitats! While recovering from their attack lunge, they are vulnerable to Force spells that will flip or force their bodies in various directions. When its mouth is wide open, Levioso can be used on its fleshy tongue to hoist it into the air."

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Stoneback Dugbog
Great Spined Dugbog

Great Spined Dugbog

"These camouflaged beasts will often blend in with the environment to avoid detection until their prey is close enough to attack. Revelio can help you find them when exploring their habitats! While recovering from their attack lunge, they are vulnerable to Force spells that will flip or force their bodies in various directions. When its mouth is wide open, Levioso can be used on its fleshy tongue to hoist it into the air."

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Great Spined Dugbog
Cottongrass Dugbog

Cottongrass Dugbog

"These camouflaged beasts will often blend in with the environment to avoid detection until their prey is close enough to attack. Revelio can help you find them when exploring their habitats! While recovering from their attack lunge, they are vulnerable to Force spells that will flip or force their bodies in various directions. When its mouth is wide open, Levioso can be used on its fleshy tongue to hoist it into the air."

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Cottongrass Dugbog
Ashwinder Duellist

Ashwinder Duellist

"Among the quicker of Rookwood's agents, these witches will surprise their opponents with back-to-back attacks. Their powerful Reductor Curse cannot be blocked by Shield Charms, but interrupting that cast with a Severing Charm will spin them to the point of losing control and hitting one of their own gang."

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Ashwinder Duellist
Ashwinder Scout

Ashwinder Scout

"These unscrupulous wizards have not mastered Shield Charms, so they are vulnerable to all sorts of attacks."

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Ashwinder Scout
Ashwinder Assassin

Ashwinder Assassin

"Some of the most evil witches alive, these secretive members of Rookwood's organisation have spent years turning the peaceful dead into an army of their own Inferi. They can summon Inferi to do their bidding at a moment's notice, often surprising their foes as the animated corpses emerge. Best to prevent them from calling forth their Inferi at all, but if all else fails, fire will defeat the undead. Interrupting their Reductor Curse with a Banishing Charm will cause them to lose control of their spell cast and hit one of their own gang."

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Ashwinder Assassin
Ashwinder Ranger

Ashwinder Ranger

"These witches have mastered the Full Body-Bind Curse in order to capture and terrorise their victims. Since they prefer to avoid the heart of a battle, pulling them close with Accio is an effective way to disrupt their plans. A Stunning Spell is often enough to knock them totally unconscious, but cleverness and skill are required to successfully cast it at them."

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Ashwinder Ranger
Ashwinder Soldier

Ashwinder Soldier

"These wizards are skilled at deflecting simple attacks, so their Shield Charms must be broken first in order to defeat them. As they warm up their Expulso Curse, levitating them with Levioso will cause them to lose control of the spell and hit one of their own gang."

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Ashwinder Soldier
Ashwinder Executioner

Ashwinder Executioner

"These wizards have mastered the ability to create localised lightning bolts to strike down their opponents. Disarming them with Expelliarmus as they prepare to cast their lightning spell will cause them to lose control of the spell with self-destructive effects. Slowing down these wizards with Arresto Momentum while they are conjuring lightning will keep that lightning striking longer, providing an opportunity to launch enemies into that lightning with shocking results."

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Ashwinder Executioner
Poacher Duellist

Poacher Duellist

"Among the quicker agents of Rookwood, these witches will surprise their opponents with back-to-back attacks. Their powerful Reductor Curse cannot be blocked by Shield Charms, but interrupting that cast with a Severing Charm will spin them to the point of losing control and hitting one of their own gang."

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Poacher Duellist
Poacher Tracker

Poacher Tracker

"These unscrupulous wizards have not mastered Shield Charms, so they are vulnerable to all sorts of attacks. Watch out for their counterattacks; they can catch you off guard by casting spells as they recover from being knocked down."

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Poacher Tracker
Poacher Animagus

Poacher Animagus

"Some poachers in Rookwood's organisation have become Animagi who can transform into the same animal: a ravenous wolf. When in their Animagus form, they must be weakened and forced back into human form before they can be properly defeated. The Transformation spell, however, can catch them off guard and revert them in an instant. Interrupting their Reductor Curse with a Banishing Charm will cause them to lose control of their spell cast and hit one of their own gang."

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Poacher Animagus
Poacher Ranger

Poacher Ranger

"These witches have mastered the Levitation Spell as a means of catching the beasts that they hunt. They use it skilfully in duels and battles against anyone who tries to stop them. Since they prefer to avoid the heart of a battle, pulling them in close with Accio is an effective way to disrupt their plans. A Stunning Spell is often enough to knock them totally unconscious, but cleverness and skill are required to successfully cast it at them."

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Poacher Ranger
Poacher Stalker

Poacher Stalker

"These wizards are skilled at deflecting simple attacks, so their Shield Charms must be broken first in order to defeat them. As they warm up their Blasting Curse, freezing them with Glacius will have a devastating effect."

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Poacher Stalker
Poacher Executioner

Poacher Executioner

"These wizards have mastered the ability to conjure huge columns of fire to incinerate threats, but it is as dangerous to their own gang as it is to their opponents. Disarming them with Expelliarmus as they prepare to cast their fire spell will cause them to lose control of the spell with self-destructive effects. Slowing down these wizards with Arresto Momentum while they are conjuring fire will keep that fire raging longer, providing an opportunity to launch enemies into it with devastating results."

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Poacher Executioner
Loyalist Assassin

Loyalist Assassin

"These Ranrok Loyalists have manipulated corrupted ancient magic to grant themselves unnatural speed. Their magical speed enables them to escape combos unless they are slowed down with Arresto Momentum first. These Ranrok Loyalists' blade dash attacks will penetrate common Shield Charms, so opponents must dodge out of the way and counterattack."

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Loyalist Assassin
Loyalist Commander

Loyalist Commander

"These goblins wield hammers with impressive skill, often attacking in rapid succession. While leaping, they are particularly vulnerable to being slammed with Descendo. They also use ancient magic blasts that smash their targets from afar."

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Loyalist Commander
Loyalist Sentinel

Loyalist Sentinel

"Masters of both offensive and defensive magic, these Ranrok Loyalists can go toe-to-toe with the most powerful witches and wizards. These Ranrok Loyalists can use corrupted ancient magic to increase the strength of all nearby goblins. While they are building up magic to imbue into their companions, Bombarda can disrupt and unleash it in a devastating eruption."

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Loyalist Sentinel
Loyalist Warrior

Loyalist Warrior

"Though heavy goblin weaponry is quite dangerous, Expelliarmus will make quick work of anything they are holding in their hands, leaving them with only their weakest options."

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Loyalist Warrior
Loyalist Ranger

Loyalist Ranger

"These Ranrok Loyalists try to keep as far away from their targets as possible and use their crossbows to launch bolts imbued with Ancient Magic. While they are preparing to fire, their bolt can be snatched away and launched back with Ancient Magic Throw for a devastating attack."

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Loyalist Ranger
Inferius

Inferius

"Though invulnerable to most types of damage, Inferi cannot abide warmth and light and are therefore susceptible to fire. After an Inferius has been burned, other damaging attacks will have full effect, providing a few more options to destroy these abominations. A burning Inferius's impending attack provides the perfect opportunity to capitalise on the explosive power of Bombarda."

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Inferius
Rampant Dugbog

Rampant Dugbog

"Unknown to the villagers who trapped it, this Dugbog had been corrupted with some type of magic."

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Rampant Dugbog
Gwendolyn Zhou

Gwendolyn Zhou

"Blackmailed in to compliance, Gwendolyn Zhou was a reluctant Ashwinder informant within the Ministry of Magic. After being found out and fired, Gwendolyn was forced to join Rookwood to protect and provide for her family."

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Gwendolyn Zhou
Tempeste Thorne

Tempeste Thorne

"Clinical and cruel, Tempeste Thorne was trapping and carving up beasts for profit long before she left Hogwarts. One of the first to join Rookwood's criminal empire, under her gaze the poachers have risen from scramblers to a sturdy operation."

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Tempeste Thorne
Iona Morgan

Iona Morgan

"After graduating Hogwarts, Iona Morgan was turned out by her emotionally abusive family. Looking to her old friends from school, she found a new family and home in the Poacher Pack."

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Iona Morgan
Silvanus Selwyn

Silvanus Selwyn

"Born to a life of privilege but not born early enough to inherit it, Silvanus Selwyn was known for his expensive and extravagant lifestyle. It was said that he would do anything to destroy the good reputation of his distinguished family. Silvanus was the one who opened doors to influential people for Rookwood."

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Silvanus Selwyn
Dunstan Trinity

Dunstan Trinity

"A proficient pickpocket, Dunstan has always enjoyed the art of thieving. In fact, it was his light-fingeredness that led him to a friendless existence at Hogwarts."

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Dunstan Trinity
Catrin Haggarty

Catrin Haggarty

"Estranged from her brother Pádraic, a local shopkeeper, Catrin Haggarty turned to a life of petty thievery and tricks years ago. It wasn't until recently that she abandoned small scams for a chance at a bigger fortune with the Ashwinders."

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Catrin Haggarty
Pergit

Pergit

"Pergit is a goblin rebel who fights under Ranrok's banner. He is notorious for his callousness towards everyone except those he truly fears or admires."

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Pergit
Belgruff the Bludgeoner

Belgruff the Bludgeoner

"Now known for his militant approach to goblin rights, Belgruff the Bludgeoner was once a peaceful member of the goblin rights movement. It is said that the taste of power he got being around Ranrok convinced him to change his ways."

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Belgruff the Bludgeoner
Grodbik

Grodbik

"A young outspoken goblin, Grodbik rose through the ranks quickly and was a trusted guard of Ranrok's mines."

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Grodbik
Ogbert the Odd

Ogbert the Odd

"Ogbert the Odd joined Ranrok's Loyalists after a run-in with a security dragon at Gringotts. Some wonder if he provoked the dragon whilst others bemoan the cruelty of keeping dragons chained up under a bank."

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Ogbert the Odd
Bardolph Beaumont's Corpse

Bardolph Beaumont's Corpse

"The reanimated corpse that once was Bardolph Beaumont, brother to Upper Hogsfield's Claire Beaumont. Bardolph had gone missing after allegedly connecting with Rookwood's lot, breaking the hearts of the Beaumont family"

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Bardolph Beaumont's Corpse
Lord of the Manor

Lord of the Manor

"An Inferius who was rich in life, though now the only indication of wealth is his clothing"

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Lord of the Manor
The Absconder

The Absconder

"This beast is an aberration, as it is not native to this region. In its short time here, however, this Acromantula possibly mothered a number of other Acromantulas in the area."

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The Absconder
The Insatiable Spider

The Insatiable Spider

"A horrific, giant arachnid living underneath Mary Portman's cottage in Aranshire"

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The Insatiable Spider
Quagmire Troll

Quagmire Troll

"An especially mean forest troll who seems to enjoy wandering boggy areas"

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Quagmire Troll
Alexandra's Troll

Alexandra's Troll

"With a train tunnel as its cave, this troll is tempting fate. If not killed by those wishing to loot its horde of items, it is likely to be the victim of a passing steam engine."

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Alexandra's Troll
The Riparian Troll

The Riparian Troll

"Misunderstanding a common wizard gesture, this troll rampaged through a small hamlet east of Hogwarts."

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The Riparian Troll
The Grim

The Grim

"Thought to be an omen of death upon the villagers of Netherwyck, this black wolf was simply a wolf who had been enchanted with some kind of magic. It shared its den with a great white wolf and their kin."

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The Grim
The White Wolf

The White Wolf

"A ferocious beast with striking white fur"

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The White Wolf
Acromantula

Acromantula

"Though not technically a spider, this beast appears and behaves like other magical arachnids. As it is incredibly aggressive, and its powerful attacks will break Shield Charms, targets should dodge away and strike quickly between attacks. Patience and perseverance just might lead to victory. As it rears up, ripping it downward will catch it off guard."

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Acromantula
Venomous Scurriour

Venomous Scurriour

"When these spiders begin to burrow, Flipendo will rip them out of the ground, dealing massive damage. Its venomous attacks will poison the target, dealing damage over time, but Wiggenweld Potion will stop the poison from dealing further damage, allowing you to heal."

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Venomous Scurriour
Venomous Hatchling

Venomous Hatchling

"These deal light damage, but that can add up quickly when a swarm of them attack relentlessly. These are easily defeated by almost any attack and will even die when they strike a simple Shield Charm. Its venomous attacks will poison the target, dealing damage over time, but Wiggenweld Potion will stop the poison from dealing further damage, allowing you to heal."

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Venomous Hatchling
Venomous Ambusher

Venomous Ambusher

"These spiders try to keep as far away as possible and shoot webs to incapacitate their prey. While airborne, their unprotected bellies are exposed, making them vulnerable to follow-up damage."

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Venomous Ambusher
Venomous Shooter

Venomous Shooter

"These spiders prefer to attack from a distance, spitting acidic venom. Striking it with a fire spell as it prepares to attack with acidic venom will ignite the spider. Its venomous attacks will poison the target, dealing damage over time, but Wiggenweld Potion will stop the poison from dealing further damage, allowing you to heal."

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Venomous Shooter
Venomous Matriarch

Venomous Matriarch

"This monstrosity rears up as it is about to strike its target with a powerful bite that breaks through Shield Charms. The most obvious defence is to dodge out of the way. As it rears up, ripping it downward with Descendo will catch it off guard."

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Venomous Matriarch
Thornback Scurriour

Thornback Scurriour

"All types of magical spiders are quite vulnerable to fire, especially at low health. Fire attacks will ignite the spider while it is low on health, causing it to skitter about frantically before it dies. If it takes further damage before it dies, it will explode, hitting nearby targets. When these spiders begin to burrow, Flipendo will rip them out of the ground, dealing massive damage."

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Thornback Scurriour
Thornback Hatchling

Thornback Hatchling

"These deal light damage, but that can add up quickly when a swarm of them attack relentlessly. These are easily defeated by almost any attack and will even die when they strike a simple Shield Charm."

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Thornback Hatchling
Thornback Ambusher

Thornback Ambusher

"These spiders try to keep as far away as possible and shoot webs to incapacitate their prey. While they are airborne, their unprotected bellies are exposed, making them vulnerable to follow-up damage."

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Thornback Ambusher
Thornback Shooter

Thornback Shooter

"These spiders prefer to attack from a distance, spitting acidic venom. Striking it with a fire spell as it prepares to attack with acidic venom will ignite the spider."

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Thornback Shooter
Thornback Matriarch

Thornback Matriarch

"This monstrosity rears up as it is about to strike its target with a powerful bite that breaks through Shield Charms. The most obvious defence is to dodge out of the way. As it rears up, ripping it downward with Descendo will catch it off guard."

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Thornback Matriarch
Pensieve Guardian

Pensieve Guardian

"The ultimate test for those seeking the deepest secrets of Ancient Magic, these sentries can only be defeated through the same magic that powers them. As they summon Ancient Magic into a powerful orb attack, the orb can be exploded to neutralise and repurpose that magic for your own benefit."

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Pensieve Guardian
Pensieve Sentry

Pensieve Sentry

"Created to protect the secrets of Ancient Magic, these animated statues strike hard and fast but are vulnerable to a variety of magic. Disarming them is a useful technique, but the Ancient Magic that animates them will also form a new weapon to keep them fighting."

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Pensieve Sentry
Pensieve Sentinel

Pensieve Sentinel

"Ancient Magic ensures that their weapon will always re-form in their hands after being thrown or disarmed, granting them the ability to attack from afar indefinitely."

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Pensieve Sentinel
Pensieve Protector

Pensieve Protector

"Use Expelliarmus to disarm these sentinels as they are more vulnerable once their weapons leave their hands. Hitting a Pensieve Protector with a powerful attack after it has been disarmed will drop it to its knee, making it momentarily vulnerable to further attacks before it regains the strength to summon its weapon."

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Pensieve Protector
Armoured Troll

Armoured Troll

"The troll's forehand-backhand club swing pattern attacks will break through common Shield Charms. Dodging is the safest defence. Distance will not protect against an angry troll, as it will tear up chunks of earth and throw them at its targets. After the troll slams its club on the ground with both hands, flipping it upward with Flipendo will have greater leverage than usual, sending the club into the troll's face for a powerful blow. Hitting a troll with its own boulder will catch it off guard and make it more vulnerable to follow-up attacks."

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Armoured Troll
Fighter Troll

Fighter Troll

"Watch out for the Fighter Troll's forehand-backhand club swing pattern, as both attacks will break right through common Shield Charms. Dodging is the safest defence from such attacks. Distance will not keep one safe from an angry troll, as they will ferociously charge at their targets. After the troll slams its club on the ground, flipping it upward will have greater leverage than usual, sending the club into the troll's face for a powerful blow. Hitting a troll with its own boulder will catch it off guard and make it more vulnerable to follow-up attacks."

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Fighter Troll
Fortified Troll

Fortified Troll

"The troll's forehand-backhand club swing pattern attacks will break through common Shield Charms. Dodging is the safest defence. Distance will not protect against an angry troll, as it will tear up chunks of earth and throw them at its targets. After the troll slams its club on the ground with both hands, flipping it upward with Flipendo will have greater leverage than usual, sending the club into the troll's face for a powerful blow. Hitting a troll with its own boulder will catch it off guard and make it more vulnerable to follow-up attacks."

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Fortified Troll
Death's Troll

Death's Troll

"These monstrosities are conjured by Death himself. Only the most powerful magic can overcome them."

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Death's Troll
Forest Troll

Forest Troll

"The troll's forehand-backhand club swing pattern attacks will break through common Shield Charms. Dodging is the safest defence. Distance will not protect against an angry troll, as it will tear up chunks of earth and throw them at its targets. After the troll slams its club on the ground with both hands, flipping it upward with Flipendo will have greater leverage than usual, sending the club into the troll's face for a powerful blow. Hitting a troll with its own boulder will catch it off guard and make it more vulnerable to follow-up attacks."

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Forest Troll
Mountain Troll

Mountain Troll

"The troll's forehand-backhand club swing pattern attacks will break through common Shield Charms. Dodging is the safest defence. Distance will not protect against an angry troll, as it will tear up chunks of earth and throw them at its targets. After the troll slams its club on the ground with both hands, flipping it upward with Flipendo will have greater leverage than usual, sending the club into the troll's face for a powerful blow. Hitting a troll with its own boulder will catch it off guard and make it more vulnerable to follow-up attacks."

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Mountain Troll
River Troll

River Troll

"Distance will not protect against an angry troll, as it will tear up chunks of earth and throw them at its targets. After the troll slams its club on the ground with both hands, flipping it upward with Flipendo will have greater leverage than usual, sending the club into the troll's face for a powerful blow. Hitting a troll with its own boulder will catch it off guard and make it more vulnerable to follow-up attacks."

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River Troll
Dark Mongrel

Dark Mongrel

"Keeping as much distance as possible from Dark Mongrels will make dealing with them relatively easy. If it gets in close, its attacks can be repelled with Shield Charms and then a counterattack with any mastered spells. As it begins to charge in from afar, blasting it backwards with Depulso is particularly effective."

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Dark Mongrel
Death's Dark Mongrel

Death's Dark Mongrel

"These murderous beasts obey only Death, leading souls to him at every opportunity."

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Death's Dark Mongrel
Mannequin

Mannequin

"Possessed by poltergeist trickery, these animated mannequins are relentless in the pursuit of their targets but are easily destroyed by many spells."

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Mannequin
Fastidio's Monster

Fastidio's Monster

"A rather violent combination of crates, barrels, and bits of furniture conjured up for fun by Fastidio the poltergeist"

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Fastidio's Monster

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